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Chapters 23—27 and Appendices F—I are PDF documents posted online at the book’s Companion Website (located at www.pearsonhighered.com/deitel).  2 Introduction to C++ Programming 39  3 Introduction to Classes and Objects 68  4 Control Statements: Part 1 109  5 Control Statements: Part 2 163  7 Arrays and Vectors 282  8 Pointers 345  9 Classes: A Deeper Look, Part 1 395  10 Classes: A Deeper Look, Part 2 429  11 Operator Overloading 466  12 Object-Oriented Programming: Inheritance 521  13 Object-Oriented Programming: Polymorphism 572  14 Templates 626  15 Stream Input/Output 645  16 Exception Handling 683  17 File Processing 713  18 Class string and String Stream Processing 755  19 Searching and Sorting 784  20 Data Structures 806  21 Bits, Characters, C Strings and structs 852  22 Standard Template Library (STL) 916  Chapters on the Web 1005  23 Boost Libraries, Technical Report 1 and C++0x I  24 Other Topics XL  25 ATM Case Study, Part 1: Object-Oriented Design with the UML LXVII  26 ATM Case Study, Part 2: Implementing an Object-Oriented Design CIX  27 Game Programming with Ogre CLVIII  Appendices on the Web 1036  Table of Contents 
        
    Preface xxiii 
    1 Introduction to Computers, the Internet and the World Wide Web 1 
    1.1 Introduction 2 
    1.2 Computers: Hardware and Software 3 
    1.3 Computer Organization 4 
    1.4 Personal, Distributed and Client/Server Computing 5 
    1.5 The Internet and the World Wide Web 6 
    1.6 Web 2.0 6 
    1.7 Machine Languages, Assembly Languages and High-Level Languages 7 
    1.8 History of C and C++ 8 
    1.9 C++ Standard Library 9 
    1.10 History of Java 10 
    1.11 Fortran, COBOL, Pascal and Ada 11 
    1.12 BASIC, Visual Basic, Visual C++, C# and .NET 11 
    1.13 Key Software Trend: Object Technology 12 
    1.14 Typical C++ Development Environment 13 
    1.15 Notes About C++ and C++ How to Program, 7/e 15 
    1.16 Test-Driving a C++ Application 16 
    1.17 Software Technologies 22 
    1.18 Future of C++: Open Source Boost Libraries, TR1 and C++0x 23 
    1.19 Software Engineering Case Study: Introduction to Object Technology and the UML 24 
    1.20 Wrap-Up 28 
    1.21 Web Resources 29 
  
    2.1 Introduction 40 
    2.2 First Program in C++: Printing a Line of Text 40 
    2.3 Modifying Our First C++ Program 44 
    2.4 Another C++ Program: Adding Integers 45 
    2.5 Memory Concepts 49 
    2.6 Arithmetic 50 
    2.7 Decision Making: Equality and Relational Operators 54 
    2.8 Wrap-Up 58 
  
    3.1 Introduction 69 
    3.2 Classes, Objects, Member Functions and Data Members 69 
    3.3 Defining a Class with a Member Function 71 
    3.4 Defining a Member Function with a Parameter 74 
    3.5 Data Members, set Functions and get Functions 77 
    3.6 Initializing Objects with Constructors 84 
    3.7 Placing a Class in a Separate File for Reusability 87 
    3.8 Separating Interface from Implementation 91 
    3.9 Validating Data with set Functions 97 
    3.10 Wrap-Up 102 
  
    4.1 Introduction 110 
    4.2 Algorithms 110 
    4.3 Pseudocode 111 
    4.4 Control Structures 112 
    4.5 if Selection Statement 115 
    4.6 if…else Double-Selection Statement 117 
    4.7 while Repetition Statement 122 
    4.8 Formulating Algorithms: Counter-Controlled Repetition 123 
    4.9 Formulating Algorithms: Sentinel-Controlled Repetition 129 
    4.10 Formulating Algorithms: Nested Control Statements 139 
    4.11 Assignment Operators 144 
    4.12 Increment and Decrement Operators 144 
    4.13 Wrap-Up 148 
  
    5.1 Introduction 164 
    5.2 Essentials of Counter-Controlled Repetition 164 
    5.3 for Repetition Statement 166 
    5.4 Examples Using the for Statement 170 
    5.5 do…while Repetition Statement 174 
    5.6 switch Multiple-Selection Statement 176 
    5.7 break and continue Statements 185 
    5.8 Logical Operators 187 
    5.9 Confusing the Equality (==) and Assignment (=) Operators 191 
    5.10 Structured Programming Summary 192 
    5.11 Wrap-Up 197 
    
    6 Functions and an Introduction to Recursion 207 
    6.1 Introduction 208 
    6.2 Program Components in C++ 209 
    6.3 Math Library Functions 210 
    6.4 Function Definitions with Multiple Parameters 211 
    6.5 Function Prototypes and Argument Coercion 216 
    6.6 C++ Standard Library Header Files 218 
    6.7 Case Study: Random Number Generation 220 
    6.8 Case Study: Game of Chance; Introducing enum 225 
    6.9 Storage Classes 229 
    6.10 Scope Rules 231 
    6.11 Function Call Stack and Activation Records 235 
    6.12 Functions with Empty Parameter Lists 238 
    6.13 Inline Functions 239 
    6.14 References and Reference Parameters 241 
    6.15 Default Arguments 245 
    6.16 Unary Scope Resolution Operator 247 
    6.17 Function Overloading 248 
    6.18 Function Templates 251 
    6.19 Recursion 253 
    6.20 Example Using Recursion: Fibonacci Series 256 
    6.21 Recursion vs. Iteration 259 
    6.22 Wrap-Up 262 
  
    7.1 Introduction 283 
    7.2 Arrays 284 
    7.3 Declaring Arrays 285 
    7.4 Examples Using Arrays 286 
    7.4.1 Declaring an Array and Using a Loop to Initialize the Array’s Elements 286 
    7.4.2 Initializing an Array in a Declaration with an Initializer List 287 
    7.4.3 Specifying an Array’s Size with a Constant Variable and Setting Array Elements with Calculations 288 
    7.4.4 Summing the Elements of an Array 291 
    7.4.5 Using Bar Charts to Display Array Data Graphically 291 
    7.4.6 Using the Elements of an Array as Counters 293 
    7.4.7 Using Arrays to Summarize Survey Results 294 
    7.4.8 Static Local Arrays and Automatic Local Arrays 297 
    7.5 Passing Arrays to Functions 299 
    7.6 Case Study: Class GradeBook Using an Array to Store Grades 303 
    7.7 Searching Arrays with Linear Search 309 
    7.8 Sorting Arrays with Insertion Sort 311 
    7.9 Multidimensional Arrays 313 
    7.10 Case Study: Class GradeBook Using a Two-Dimensional Array 316 
    7.11 Introduction to C++ Standard Library Class Template vector 323 
    7.12 Wrap-Up 328 
  
    8.1 Introduction 346 
    8.2 Pointer Variable Declarations and Initialization 346 
    8.3 Pointer Operators 348 
    8.4 Pass-by-Reference with Pointers 350 
    8.5 Using const with Pointers 354 
    8.6 Selection Sort Using Pass-by-Reference 358 
    8.7 sizeof Operator 362 
    8.8 Pointer Expressions and Pointer Arithmetic 365 
    8.9 Relationship Between Pointers and Arrays 367 
    8.10 Pointer-Based String Processing 370 
    8.11 Arrays of Pointers 373 
    8.12 Function Pointers 374 
    8.13 Wrap-Up 377 
  
    9.1 Introduction 396 
    9.2 Time Class Case Study 397 
    9.3 Class Scope and Accessing Class Members 403 
    9.4 Separating Interface from Implementation 405 
    9.5 Access Functions and Utility Functions 406 
    9.6 Time Class Case Study: Constructors with Default Arguments 409 
    9.7 Destructors 414 
    9.8 When Constructors and Destructors Are Called 415 
    9.9 Time Class Case Study: A Subtle Trap–Returning a Reference to a private Data Member 418 
    9.10 Default Memberwise Assignment 421 
    9.11 Wrap-Up 423 
  
    10.1 Introduction 430 
    10.2 const (Constant) Objects and const Member Functions 430 
    10.3 Composition: Objects as Members of Classes 439 
    10.4 friend Functions and friend Classes 445 
    10.5 Using the this Pointer 448 
    10.6 static Class Members 453 
    10.7 Data Abstraction and Information Hiding 458 
    10.8 Wrap-Up 460 
  
    11.1 Introduction 467 
    11.2 Fundamentals of Operator Overloading 468 
    11.3 Restrictions on Operator Overloading 469 
    11.4 Operator Functions as Class Members vs. Global Functions 470 
    11.5 Overloading Stream Insertion and Stream Extraction Operators 472 
    11.6 Overloading Unary Operators 475 
    11.7 Overloading Binary Operators 476 
    11.8 Dynamic Memory Management 476 
    11.9 Case Study: Array Class 478 
    11.10 Converting between Types 490 
    11.11 Building a String Class 491 
    11.12 Overloading ++ and -- 492 
    11.13 Case Study: A Date Class 494 
    11.14 Standard Library Class string 498 
    11.15 explicit Constructors 502 
    11.16 Proxy Classes 505 
    11.17 Wrap-Up 509 
  
    12.1 Introduction 522 
    12.2 Base Classes and Derived Classes 523 
    12.3 protected Members 526 
    12.4 Relationship between Base Classes and Derived Classes 526 
    12.4.1 Creating and Using a CommissionEmployee Class 527 
    12.4.2 Creating a BasePlusCommissionEmployee Class Without Using Inheritance 532 
    12.4.3 Creating a CommissionEmployee—BasePlusCommissionEmployee Inheritance Hierarchy 537 
    12.4.4 CommissionEmployee—BasePlusCommissionEmployee Inheritance Hierarchy Using protected Data 542 
    12.4.5 CommissionEmployee—BasePlusCommissionEmployee Inheritance Hierarchy Using private Data 549 
    12.5 Constructors and Destructors in Derived Classes 556 
    12.6 public, protected and private Inheritance 564 
    12.7 Software Engineering with Inheritance 565 
    12.8 Wrap-Up 566 
  
    13.1 Introduction 573 
    13.2 Polymorphism Examples 574 
    13.3 Relationships Among Objects in an Inheritance Hierarchy 575 
    13.3.1 Invoking Base-Class Functions from Derived-Class Objects 576 
    13.3.2 Aiming Derived-Class Pointers at Base-Class Objects 583 
    13.3.3 Derived-Class Member-Function Calls via Base-Class Pointers 584 
    13.3.4 Virtual Functions 586 
    13.3.5 Summary of the Allowed Assignments Between Base-Class and Derived-Class Objects and Pointers 592 
    13.4 Type Fields and switch Statements 593 
    13.5 Abstract Classes and Pure virtual Functions 593 
    13.6 Case Study: Payroll System Using Polymorphism 595 
    13.6.1 Creating Abstract Base Class Employee 597 
    13.6.2 Creating Concrete Derived Class SalariedEmployee 600 
    13.6.3 Creating Concrete Derived Class HourlyEmployee 602 
    13.6.4 Creating Concrete Derived Class CommissionEmployee 605 
    13.6.5 Creating Indirect Concrete Derived Class BasePlusCommissionEmployee 607 
    13.6.6 Demonstrating Polymorphic Processing 608 
    13.7 (Optional) Polymorphism, Virtual Functions and Dynamic Binding “Under the Hood” 612 
    13.8 Case Study: Payroll System Using Polymorphism and Runtime Type Information with Downcasting, dynamic_cast, typeid and type_info 616 
    13.9 Virtual Destructors 620 
    13.10 Wrap-Up 620 
  
    14.1 Introduction 627 
    14.2 Function Templates 628 
    14.3 Overloading Function Templates 631 
    14.4 Class Templates 631 
    14.5 Nontype Parameters and Default Types for Class Templates 638 
    14.6 Notes on Templates and Inheritance 639 
    14.7 Notes on Templates and Friends 639 
    14.8 Notes on Templates and static Members 640 
    14.9 Wrap-Up 640 
  
    15.1 Introduction 646 
    15.2 Streams 647 
    15.2.1 Classic Streams vs. Standard Streams 647 
    15.2.2 iostream Library Header Files 648 
    15.2.3 Stream Input/Output Classes and Objects 648 
    15.3 Stream Output 651 
    15.3.1 Output of char * Variables 651 
    15.3.2 Character Output Using Member Function put 651 
    15.4 Stream Input 652 
    15.4.1 get and getline Member Functions 652 
    15.4.2 istream Member Functions peek, putback and ignore 655 
    15.4.3 Type-Safe I/O 655 
    15.5 Unformatted I/O Using read, write and gcount 655 
    15.6 Introduction to Stream Manipulators 656 
    15.6.1 Integral Stream Base: dec, oct, hex and setbase 657 
    15.6.2 Floating-Point Precision (precision, setprecision) 658 
    15.6.3 Field Width (width, setw) 659 
    15.6.4 User-Defined Output Stream Manipulators 660 
    15.7 Stream Format States and Stream Manipulators 662 
    15.7.1 Trailing Zeros and Decimal Points (showpoint) 662 
    15.7.2 Justification (left, right and internal) 663 
    15.7.3 Padding (fill, setfill) 665 
    15.7.4 Integral Stream Base (dec, oct, hex, showbase) 666 
    15.7.5 Floating-Point Numbers; Scientific and Fixed Notation (scientific, fixed) 667 
    15.7.6 Uppercase/Lowercase Control (uppercase) 668 
    15.7.7 Specifying Boolean Format (boolalpha) 668 
    15.7.8 Setting and Resetting the Format State via Member Function flags 669 
    15.8 Stream Error States 671 
    15.9 Tying an Output Stream to an Input Stream 673 
    15.10 Wrap-Up 673 
  
    16.1 Introduction 684 
    16.2 Exception-Handling Overview 685 
    16.3 Example: Handling an Attempt to Divide by Zero 685 
    16.4 When to Use Exception Handling 691 
    16.5 Rethrowing an Exception 692 
    16.6 Exception Specifications 694 
    16.7 Processing Unexpected Exceptions 695 
    16.8 Stack Unwinding 695 
    16.9 Constructors, Destructors and Exception Handling 697 
    16.10 Exceptions and Inheritance 698 
    16.11 Processing new Failures 698 
    16.12 Class auto_ptr and Dynamic Memory Allocation 701 
    16.13 Standard Library Exception Hierarchy 703 
    16.14 Other Error-Handling Techniques 705 
    16.15 Wrap-Up 706 
  
    17.1 Introduction 714 
    17.2 Data Hierarchy 714 
    17.3 Files and Streams 716 
    17.4 Creating a Sequential File 717 
    17.5 Reading Data from a Sequential File 721 
    17.6 Updating Sequential Files 726 
    17.7 Random-Access Files 727 
    17.8 Creating a Random-Access File 728 
    17.9 Writing Data Randomly to a Random-Access File 733 
    17.10 Reading from a Random-Access File Sequentially 735 
    17.11 Case Study: A Transaction-Processing Program 737 
    17.12 Overview of Object Serialization 743 
    17.13 Wrap-Up 744 
  
    18.1 Introduction 756 
    18.2 string Assignment and Concatenation 757 
    18.3 Comparing strings 759 
    18.4 Substrings 762 
    18.5 Swapping strings 762 
    18.6 string Characteristics 763 
    18.7 Finding Substrings and Characters in a string 766 
    18.8 Replacing Characters in a string 768 
    18.9 Inserting Characters into a string 769 
    18.10 Conversion to C-Style Pointer-Based char * Strings 770 
    18.11 Iterators 772 
    18.12 String Stream Processing 773 
    18.13 Wrap-Up 776 
  
    19.1 Introduction 785 
    19.2 Searching Algorithms 786 
    19.2.1 Efficiency of Linear Search 786 
    19.2.2 Binary Search 788 
    19.3 Sorting Algorithms 793 
    19.3.1 Efficiency of Selection Sort 793 
    19.3.2 Efficiency of Insertion Sort 793 
    19.3.3 Merge Sort (A Recursive Implementation) 794 
    19.4 Wrap-Up 801 
  
    20.1 Introduction 807 
    20.2 Self-Referential Classes 808 
    20.3 Dynamic Memory Allocation and Data Structures 809 
    20.4 Linked Lists 809 
    20.5 Stacks 824 
    20.6 Queues 829 
    20.7 Trees 832 
    20.8 Wrap-Up 841 
  
    21.1 Introduction 853 
    21.2 Structure Definitions 853 
    21.3 Initializing Structures 856 
    21.4 Using Structures with Functions 856 
    21.5 typedef 856 
    21.6 Example: Card Shuffling and Dealing Simulation 857 
    21.7 Bitwise Operators 860 
    21.8 Bit Fields 869 
    21.9 Character-Handling Library 873 
    21.10 Pointer-Based String Manipulation Functions 878 
    21.11 Pointer-Based String-Conversion Functions 885 
    21.12 Search Functions of the Pointer-Based String-Handling Library 890 
    21.13 Memory Functions of the Pointer-Based String-Handling Library 895 
    21.14 Wrap-Up 899 
  
    22.1 Introduction to the Standard Template Library (STL) 917 
    22.1.1 Introduction to Containers 919 
    22.1.2 Introduction to Iterators 923 
    22.1.3 Introduction to Algorithms 928 
    22.2 Sequence Containers 930 
    22.2.1 vector Sequence Container 930 
    22.2.2 list Sequence Container 938 
    22.2.3 deque Sequence Container 942 
    22.3 Associative Containers 944 
    22.3.1 multiset Associative Container 944 
    22.3.2 set Associative Container 947 
    22.3.3 multimap Associative Container 948 
    22.3.4 map Associative Container 950 
    22.4 Container Adapters 952 
    22.4.1 stack Adapter 952 
    22.4.2 queue Adapter 954 
    22.4.3 priority_queue Adapter 955 
    22.5 Algorithms 957 
    22.5.1 fill, fill_n, generate and generate_n 958 
    22.5.2 equal, mismatch and lexicographical_compare 959 
    22.5.3 remove, remove_if, remove_copy and remove_copy_if 962 
    22.5.4 replace, replace_if, replace_copy and replace_copy_if 964 
    22.5.5 Mathematical Algorithms 967 
    22.5.6 Basic Searching and Sorting Algorithms 970 
    22.5.7 swap, iter_swap and swap_ranges 972 
    22.5.8 copy_backward, merge, unique and reverse 973 
    22.5.9 inplace_merge, unique_copy and reverse_copy 976 
    22.5.10 Set Operations 977 
    22.5.11 lower_bound, upper_bound and equal_range 980 
    22.5.12 Heapsort 982 
    22.5.13 min and max 985 
    22.5.14 STL Algorithms Not Covered in This Chapter 986 
    22.6 Class bitset 987 
    22.7 Function Objects 991 
    22.8 Wrap-Up 994 
    22.9 STL Web Resources 995 
  
    Chapters 23—27 are PDF documents posted online at the book’s Companion Website (located at www.pearsonhighered.com/deitel). 
  
    23.1 Introduction II 
    23.2 Deitel Online C++ and Related Resource Centers II 
    23.3 Boost Libraries II 
    23.4 Boost Libraries Overview III 
    23.5 Regular Expressions with the Boost.Regex Library VI 
    23.5.1 Regular Expression Example VI 
    23.5.2 Validating User Input with Regular Expressions IX 
    23.5.3 Replacing and Splitting Strings XII 
    23.6 Smart Pointers with Boost.Smart_ptr XIV 
    23.6.1 Reference Counted shared_ptr XIV 
    23.6.2 weak_ptr: shared_ptr Observer XIX 
    23.7 Technical Report 1 XXIV 
    23.8 C++0x XXVI 
    23.9 Core Language Changes XXVI 
    23.10 Wrap-Up XXXI 
  
    24.1 Introduction XLI 
    24.2 const_cast Operator XLI 
    24.3 mutable Class Members XLIII 
    24.4 namespaces XLV 
    24.5 Operator Keywords XLVIII 
    24.6 Pointers to Class Members (.* and ->*) L 
    24.7 Multiple Inheritance LII 
    24.8 Multiple Inheritance and virtual Base Classes LVII 
    24.9 Wrap-Up LXII 
  
    25.1 Introduction LXVIII 
    25.2 Examining the ATM Requirements Document LXVIII 
    25.3 Identifying the Classes in the ATM Requirements Document LXXVI 
    25.4 Identifying Class Attributes LXXXIII 
    25.5 Identifying Objects’ States and Activities LXXXVII 
    25.6 Identifying Class Operations XCI 
    25.7 Indicating Collaboration Among Objects XCVIII 
    25.8 Wrap-Up CV 
  
    26.1 Introduction CX 
    26.2 Starting to Program the Classes of the ATM System CX 
    26.3 Incorporating Inheritance into the ATM System CXVII 
    26.4 ATM Case Study Implementation CXXIV 
    26.4.1 Class ATM CXXIV 
    26.4.2 Class Screen CXXXII 
    26.4.3 Class Keypad CXXXIII 
    26.4.4 Class CashDispenser CXXXIV 
    26.4.5 Class DepositSlot CXXXVI 
    26.4.6 Class Account CXXXVII 
    26.4.7 Class BankDatabase CXXXIX 
    26.4.8 Class Transaction CXLIII 
    26.4.9 Class BalanceInquiry CXLV 
    26.4.10 Class Withdrawal CXLVII 
    26.4.11 Class Deposit CLII 
    26.4.12 Test Program ATMCaseStudy.cpp CLV 
    26.5 Wrap-Up CLV 
  
    27.1 Introduction CLIX 
    27.2 Installing Ogre, OgreAL and OpenAL CLIX 
    27.3 Basics of Game Programming CLIX 
    27.4 The Game of Pong: Code Walkthrough CLXII 
    27.4.1 Ogre Initialization CLXIII 
    27.4.2 Creating a Scene CLXXII 
    27.4.3 Adding to the Scene CLXXIII 
    27.4.4 Animation and Timers CLXXXV 
    27.4.5 User Input CLXXXVI 
    27.4.6 Collision Detection CLXXXVIII 
    27.4.7 Sound CXCII 
    27.4.8 Resources CXCIII 
    27.4.9 Pong Driver CXCIV 
    27.5 Wrap-Up CXCV 
    27.6 Ogre Web Resources CXCV 
    
    A Operator Precedence and Associativity 1006 
    B ASCII Character Set 1008 
    C Fundamental Types 1009 
    D Number Systems 1011 
    D.1 Introduction 1012 
    D.2 Abbreviating Binary Numbers as Octal and Hexadecimal Numbers 1015 
    D.3 Converting Octal and Hexadecimal Numbers to Binary Numbers 1016 
    D.4 Converting from Binary, Octal or Hexadecimal to Decimal 1016 
    D.5 Converting from Decimal to Binary, Octal or Hexadecimal 1017 
    D.6 Negative Binary Numbers: Two’s Complement Notation 1019 
    E Preprocessor 1024 
    E.1 Introduction 1025 
    E.2 #include Preprocessor Directive 1025 
    E.3 #define Preprocessor Directive: Symbolic Constants 1026 
    E.4 #define Preprocessor Directive: Macros 1026 
    E.5 Conditional Compilation 1028 
    E.6 #error and #pragma Preprocessor Directives 1029 
    E.7 Operators # and ## 1030 
    E.8 Predefined Symbolic Constants 1030 
    E.9 Assertions 1031 
    E.10 Wrap-Up 1031 
  
    Appendices F—I are PDF documents posted online at the book’s Companion Website (located at www.pearsonhighered.com/deitel). 
    F C Legacy Code Topics CCV 
    F.1 Introduction CCVI 
    F.2 Redirecting Input/Output on UNIX/Linux/Mac OS X and Windows Systems CCVI 
    F.3 Variable-Length Argument Lists CCVII 
    F.4 Using Command-Line Arguments CCIX 
    F.5 Notes on Compiling Multiple-Source-File Programs CCXI 
    F.6 Program Termination with exit and atexit CCXIII 
    F.7 Type Qualifier volatile CCXIV 
    F.8 Suffixes for Integer and Floating-Point Constants CCXIV 
    F.9 Signal Handling CCXV 
    F.10 Dynamic Memory Allocation with calloc and realloc CCXVII 
    F.11 Unconditional Branch: goto CCXVIII 
    F.12 Unions CCXIX 
    F.13 Linkage Specifications CCXXII 
    F.14 Wrap-Up CCXXIII 
    G UML 2: Additional Diagram Types CCXXIX 
    G.1 Introduction CCXXIX 
    G.2 Additional Diagram Types CCXXIX 
    H Using the Visual Studio Debugger CCXXXI 
    H.1 Introduction CCXXXII 
    H.2 Breakpoints and the Continue Command CCXXXII 
    H.3 Locals and Watch Windows CCXXXVIII 
    H.4 Controlling Execution Using the Step Into, Step Over, Step Out and Continue Commands CCXLI 
    H.5 Autos Window CCXLIII 
    H.6 Wrap-Up CCXLIV 
    I Using the GNU C++ Debugger CCXLVII 
    I.1 Introduction CCXLVIII 
    I.2 Breakpoints and the run, stop, continue and print Commands CCXLVIII 
    I.3 print and set Commands CCLIV 
    I.4 Controlling Execution Using the step, finish and next Commands CCLVI 
    I.5 watch Command CCLIX 
    I.6 Wrap-Up CCLXI 
    Index 1037 
  
Get C++ How to Program, 7th Edition by Paul J. Deitel, Deitel & Associates, Inc. Harvey M. Deitel, Deitel & Associates, Inc.

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