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In this Section:  2) Full Table of Contents     BRIEF TABLE OF CONTENTS:   Preface.  Virtual Crit Wall, Dear Reader and Features Chapter 1. About Graphic Design Chapter 2. A Brief History of Graphic Design Chapter 3. Graphic Design Concepts Chapter 4. Researching a Graphic Design Project Chapter 5. Generating Ideas Chapter 6. The Elements and Principles of Form Chapter 7. Type and Typography Chapter 8. Proportion Systems: Grids and Alignments Chapter 9. Concepts in Actions Chapter 10. Visual Coding: Loading Form with Meaning  Chapter 11. Interactions and Motions Design Chapter 12. Becoming a Designer            Chapter 1. About Graphic Design Graphic Design’s Heritage Graphic Design Categories Being a Graphic Designer Influences in Graphic Design The Nuts and Bolts Process of Graphic Design   Chapter 2. A Brief History of Graphic Design Industrial Expansion A Turn-of-the-Century Response to Industrialization Moving towards a Modern Sensibility The Modern World Designing Utopia Ideological Independents and the New Typography Modernism in America Advertising Design and the New York School Conceptual Image-Makers Postmodernism and the Digital Age   Chapter 3. Graphic Design Concepts From Ideas to Concepts Concepts Go Further Metaphoric Concepts Analytic Concepts Meta Concepts Applying Conceptual Approaches   Chapter 4. Researching a Graphic Design Project Gathering Information Defining the Problem Techniques for Visualizing Research The Saturation Point   Chapter 5. Generating Ideas Making a Creative Work Environment Actively Generating Ideas Generating Montaged Ideas Benefitting from Playful Accidents Refreshing Your Vision   Chapter 6. The Elements and Principles of Form Form and Function Compositional Elements Compositional Principles   Chapter 7. Type and Typography Speaking with Type Historical Type Type Classifications Typeface Anatomy Typeface Families and Fonts Analytic Typography Readable Texture Metaphoric Typography Vernacular Inspiration Recontextualizing Type Type in the Third Dimension   Chapter 8. Proportion Systems: Grids and Alignments Defining a Grid Developing Modular Grids Developing Modular Patterns Typographic Grids Freestyle Alignments Exploiting the Grid The Golden Ratio Paper Formats Paper-Fold Formats The Rule of Thirds   Chapter 9. Concepts in Actions Concepts Inspired by a Subject’s Location Analytic-Based Concepts Using Research as a Conceptual Approach Bringing a Bigger Idea to a Concept   Chapter 10. Visual Coding: Loading Form with Meaning  Visual Codes Do Send Messages Tools for Visual Coding Gestalt Perception Design Using Gestalt Perception Semiotics Icon, Index, and Symbol Visually Coded Identities Logo Application Why Create Meaning in a Design   Chapter 11. Interactions and Motions Design Designing for a Virtual Space Interaction and Motion Concepts Digital Storytelling The Design of Sound The Expanding Realm of Graphic Design              Chapter 12. Becoming a Designer Getting a Job in Graphic Design Personal Website and Design Blog Interviewing The Business of Design The You in Your Work Design and Technology Design and the Fine Arts   Table of Contents 
        
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