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I. BECOMING SKILLED AT INFORMATION TECHNOLOGY 1. Terms of Endearment: Defining Information Technology 2. What the Digerati Know: Exploring the Human-Computer Interface 3. Making the Connection: The Basics of Networking 4. Marking up with HTML: A Hypertext Markup Language Primer 5. Searching for Truth: Locating Information on the WWW 6. Searching for Guinea Pig B: A Case Study in Online Research II. ALGORITHMS AND DIGITIZING INFORMATION 7. To Err is Human: An Introduction to Debugging 8. Bits and the "Why" of Bytes: Representing Information Digitally 9. Following Instructions: Principles of Computer Organization 10. What's the Plan? Algorithmic Thinking 11. Sound, Light and Magic: Representing Multimedia Digitally III. DATA AND INFORMATION 12. Computers in Polite Society: Social Implications of IT 13. Fill in the Blank Computing: Basics of Spreadsheets 14. Getting to First Base: Introduction to Database Concepts 15. A Table with a View: Database Queries 16. HAI! Adventure Database: Case Study in Database Design 17. Shhh, It's a Secret: Privacy and Digital Security IV. PROBLEM SOLVING 18. Get with the Program: Fundamental Concepts Expressed as JavaScript 19. The Bean Counter: A JavaScript Program 20. Thinking Big: Abstraction and Functions 21. Once Is Not Enough: Iteration Principles 22. The Smooth Motion: Case Study in Algorithmic Problem Solving 23. Computers Can Do Almost {Everything, Nothing} Limits to Computation 24. Commencement: A Fluency Summary Appendix A: HTML Reference Appendix B: JavaScript Programming Rules Appendix C: Bean Counter Program Appendix D: Memory Bank Program Appendix E: Smooth Motion Program Glossary Answers to Selected Questions Index Table of Contents
Get Fluency with Information Technology: Skills, Concepts, and Capabilities, 2nd Edition by Lawrence Snyder, University of Washington
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