vendredi 31 mai 2019

Purchase Computer Science: An Overview, 13th Edition E-book Online

Computer Science: An Overview, 13th Edition

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Table of Contents

* Asterisks indicate suggestions for optional sections.

 

0. Introduction

0.1 The Role of Algorithms

0.2 The History of Computing

0.3 An Outline of Our Study

0.4 The Overarching Themes of Computer Science

 

1. Data Storage

1.1 Bits and Their Storage

1.2 Main Memory

1.3 Mass Storage

1.4 Representing Information as Bit Patterns

*1.5 The Binary System

*1.6 Storing Integers

*1.7 Storing Fractions

*1.8 Data and Programming

*1.9 Data Compression

*1.10 Communication Errors

 

2. Data Manipulation

2.1 Computer Architecture

2.2 Machine Language

2.3 Program Execution

*2.4 Arithmetic/Logic Instructions

*2.5 Communicating with Other Devices

*2.6 Programming Data Manipulation

*2.7 Other Architectures

 

3. Operating Systems

3.1 The History of Operating Systems

3.2 Operating System Architecture

3.3 Coordinating the Machine’s Activities

*3.4 Handling Competition Among Processes

3.5 Security

 

4. Networking and the Internet

4.1 Network Fundamentals

4.2 The Internet

4.3 The World Wide Web

*4.4 Internet Protocols

*4.5 Simple Client Server

4.6 Cybersecurity

 

5. Algorithms

5.1 The Concept of an Algorithm

5.2 Algorithm Representation

5.3 Algorithm Discovery

5.4 Iterative Structures

5.5 Recursive Structures

5.6 Efficiency and Correctness

 

6. Programming Languages

6.1 Historical Perspective

6.2 Traditional Programming Concepts

6.3 Procedural Units

6.4 Language Implementation

6.5 Object-Oriented Programming

*6.6 Programming Concurrent Activities

*6.7 Declarative Programming

 

7. Software Engineering

7.1 The Software Engineering Discipline

7.2 The Software Life Cycle

7.3 Software Engineering Methodologies

7.4 Modularity

7.5 Tools of the Trade

7.6 Quality Assurance

7.7 Documentation

7.8 The Human-Machine Interface

7.9 Software Ownership and Liability

 

8. Data Abstractions

8.1 Basic Data Structures

8.2 Related Concepts

8.3 Implementing Data Structures

8.4 A Short Case Study

8.5 Customized Data Types

8.6 Classes and Objects

*8.7 Pointers in Machine Language

 

9. Database Systems

9.1 Database Fundamentals

9.2 The Relational Model

*9.3 Object-Oriented Databases

*9.4 Maintaining Database Integrity

*9.5 Traditional File Structures

9.6 Data Mining

9.7 Social Impact of Database Technology

 

10. Computer Graphics

10.1 The Scope of Computer Graphics

10.2 Overview of 3D Graphics

10.3 Modeling

10.4 Rendering

*10.5 Dealing with Global Lighting

10.6 Animation

 

11. Artificial Intelligence

11.1 Intelligence and Machines

11.2 Perception

11.3 Reasoning

11.4 Additional Areas of Research

11.5 Artificial Neural Networks

11.6 Robotics

11.7 Considering the Consequences

 

12. Theory of Computation

12.1 Functions and Their Computation

12.2 Turing Machines

12.3 Universal Programming Languages

12.4 A Noncomputable Function

12.5 Complexity of Problems

*12.6 Public-Key Cryptography

 

Appendixes:

A. ASCII

B. Circuits to Manipulate Two’s Complement Representations

C. Vole: A Simple Machine Language

D. High-Level Programming Languages

E. The Equivalence of Iterative and Recursive Structures

F. Answers to Questions & Exercises

 

Index

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Purchase Macroeconomics E-book Online

Macroeconomics

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I. Introduction to Economics
1. The Principles and Practice of Economics
2. Economic Methods and Economic Questions
3. Optimization: Doing the Best You Can
4. Demand, Supply, and Equilibrium

II. Introduction to Macroeconomics
5. The Wealth of Nations: Defining and Measuring Macroeconomic Aggregates
6. Aggregate Incomes

III. Long-Run Growth and Development
7. Economic Growth
8. Why Isn't the Whole World Developed?

IV. Equilibrium in the Macroeconomy
9. Employment and Unemployment
10. Credit Markets
11. The Monetary System

V. Short-Run Fluctuations and Macroeconomic Policy
12. Short-run Fluctuations
13. Countercyclical Macroeconomic Policy

VI. Macroeconomics in a Global Economy
14. Macroeconomics and International Trade
15. Open Economy Macroeconomics

Web Chapter 1. Financial Decision Making
Web Chapter 2. Economics of Life, Health, and the Environment
Web Chapter 3. Political Economy

Get Macroeconomics by Daron Acemoglu, Massachusetts Institute of Technology David Laibson, Harvard University John List, University of Chicago

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Purchase Strategic Management: A Competitive Advantage Approach, Concepts, 16th Edition E-book Online

Strategic Management: A Competitive Advantage Approach, Concepts, 16th Edition

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Table of Contents

PART 1: Overview of Strategic Management

1. The Nature of Strategic Management

THE COHESION CASE: THE HERSHEY COMPANY, 2015 (HSY) 

 

PART 2: Strategy Formulation

2. The Business Vision and Mission 

3. The External Assessment 

4. The Internal Assessment 

5. Strategies in Action 

6. Strategy Analysis and Choice 

 

PART 3: Strategy Implementation

7. Implementing Strategies: Management, Operations, and Human Resources Issues

8. Implementing Strategies: Marketing, Finance/Accounting, R&D, and MIS Issues

 

PART 4: Strategy Evaluation

9. Strategy Review, Evaluation, and Control 

 

PART 5: Key Strategic-Management Topics 

10. Business Ethics, Social Responsibility, and Environmental Sustainability 

11. Global and International Issues 

 

PART 6: Strategic-Management Case Analysis 

How to Prepare and Present a Case Analysis

 

Get Strategic Management: A Competitive Advantage Approach, Concepts, 16th Edition by Fred R. David, Francis Marion University Forest R. David, Francis Marion University

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jeudi 30 mai 2019

Purchase Literature: An Introduction to Fiction, Poetry, Drama, and Writing, Portable Edition, 12th Edition E-book Online

Literature: An Introduction to Fiction, Poetry, Drama, and Writing, Portable Edition, 12th Edition

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Table of Contents

Marketing Copy removed because of excessive length. 

Michael Bell (michael.bell@pearson.com)

Get Literature: An Introduction to Fiction, Poetry, Drama, and Writing, Portable Edition, 12th Edition by X. J. Kennedy, Pitzer College Dana Gioia, University of Southern California

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Purchase Color Workbook, 3rd Edition E-book Online

Color Workbook, 3rd Edition

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Table of Contents

Contents
Preface    ix
Acknowledgments    xi
Notes on Materials    xiii


PART ONE  COLOR STUDY 1


Chapter 1  The Nature of Color: Color Physics and Perception    1
Introduction  1
Color Physics  2
        Electromagnetic Spectrum  3
Primary Colors of Light  4
Additive Color System  4
Color Perception  6
Additive Color Media  8
Subtractive Color System  9
        Subtractive Primary Colors  10
The Relationship of Additive and Subtractive Color  12
Complementary Colors  13
Local and Relative Color  15
Activities  15


Chapter 2  The Color Circle and Color  Systems: An Exploration    17
Introduction  17
Color Circles and Systems–A Brief History  17
Color Circles–A Rationale  23
The Traditional Subtractive Color Circle  24
Hues–Components of a Color Circle  26
Achromatics and the Color Circle  26
Hue Contrast  27
Hue Relationships on the Color Circle  28
        Hue Values  28
        Color Temperature  28
        Color Harmony  30
        Color Families  30
        Color Opposites  31
        Color Chords  32
Color Proportion  32
Activities  33


Chapter 3  Attributes of Color    36
Introduction  36
Hue  36
        Hue Names  36
        Hue Standards  37
        Hue Identification–Base Hues  37
        Hue Variation  39
Value  39
        Value Scales: Tints and Shades  40
        Inherent Value of Hues  40
        Value Keys  42
Saturation  43
        Saturation and Value  43
        Systems of Color Saturation–Color Solids  43
        Methods to Vary Color Saturation  46
        Saturation Keys  49
Activities  49


Chapter 4  Color Interaction    54
Introduction  54
Color Relativity–Chevereul and Albers  54
        Simultaneous Contrast  54
        Afterimage  56
        Albers and Color Interaction  58
        Color Relativity–Principles of Color Interaction  59
Optical Mixtures  65
        Color Mixing Discs  66
        Broken Color  67
        Optical Mixtures of Pigmented Color  67
Other Types of Color Interaction  69
        The Bezold Effect  69
        Color Dominance  71
Color Transparency  71
        Actual Transparency  71
        Simulated Transparency  72
Activities  73


Chapter 5  The Materials of Color    78
Introduction  78
Physical Color Materials  78
        Pigmented Materials  78
        Types of Pigment  79
        Vehicles and Binders  80
        Opaque and Transparent Media  82
        Colorfastness of Artist’s Materials  82
        Student- and Professional-Grade Colors  83
        Painting Media  84
        Inks and Dyes  89
Process Materials  90
        Color Photography  90
        Digital Photography  92
        Color Printing  92
        Color Reproduction  94
Activity  98


Chapter 6  Computer Color    99
Introduction  99
Computer Color Basics  99
The Color Monitor  100
Bit Depth  100
Bitmap and Vector-Based Programs  101
        Bitmap  101
        Vector  101
Types of Digital Software  102
Types of Image Files  103
Computer Tools  103
        Toolbox  103
        Filters  103
        Layers  108
        Computer Color  108
        Swatch Palette  113
Using Computer Color  113
        Color Theory and Computer Design  113
        To Pick and Apply Color  114
        Computer Color Printing  116
Color Management  116
Activities  117


PART TWO  DESIGNING WITH  COLOR 121


Chapter 7  The Elements of Design    121
Introduction  121
The Abstract Concepts of Design  121
The Picture Plane  122
Design Elements  122
        Line  122
        Shape  123
        Space and Form  127
        Ways to Create Space  128
        Linear Perspective  129
        Value  131
        Texture  132
Activities  133


Chapter 8  The Principles of Design    137
Introduction  137
Order and Chaos  137
Gestalt Theory in Design  138
Design Principle–Unity  139
        Ways to Create Unity  140
Economy  142
Design Principle–Emphasis  142
        Ways to Create Emphasis  143
Design Principle–Balance  145
        Symmetry  146
        Asymmetrical Balance  147
        Crystallographic and Radial Balance  148
Design Principles–Proportion and Scale 149
Design Principles–Movement and Rhythm  149
        Movement  149
        Rhythm  150
Activities  151


Chapter 9  Color Schemes  and Harmonies    156
Introduction  156
Simple Color Harmonies  156
        Achromatic Harmony  157
        Monochromatic Harmony  157
        Analogous Harmony  158
Contrasting or Opposing Harmonies  158
        Complementary or Dyad Harmony  159
        Cool/Warm Color Harmony  160
        Double Complement Harmony  161
        Split Complementary Harmony  161
Balanced Color Harmonies  163
        Triadic Harmony  163
        Tetrad Harmony  165
Keyed Color Harmonies  166
Informal Color Harmonies  166
Activities  169


Chapter 10  Designing with Color    173
Introduction  173
Color Unity  173
        Color Repetition  173
        Consistent Color Key or Temperature  174
        Color Continuity  175
        Color Similarity, Proportion, and Distribution  175
Color Emphasis  175
        Color Contrast  175
        Unique Color  179
        Color Gradation  179
Color Balance  179
        Relative Weight of Colors  179
        Asymmetrical Color Balance  180
        Color and Symmetry  181
        Radial Color Balance  181
Color to Depict Form, Light, and Space  182
        Color Value and Spatial Illusion  182
        Form and Color  182
        Color and Light  182
        Color and Space  185
        Light and Color Atmosphere in Abstraction  187
Color Rhythm and Movement  187
Activities  189


Chapter 11  Expressive Color    192
Introduction  192
Color Psychology  192
Color Symbols  195
Environmental Color  196
Color Harmony Versus Color Discord  197
Color Preference  198
Color Expression  199
Free-Form Color Harmony  200
Thematic Color  202
Activities  208


Chapter 12  Color in Art    211
Introduction  211
Reflected Light–Mosaics  211
Primacy of Form–The Renaissance  212
        Renaissance Frescos–Massacio 212
Light and Movement–The Baroque  214
        Caravaggio  214
Poetry in Color–Romantic Period  215
        Joseph Mallord Turner  215
Time and Place–Impressionism  216
        Claude Monet  216
Simple Elegance–Japanese Art  217
        Woodblock Prints  217
Color Expression–Neoimpressionism  218
        Van Gogh and Gauguin  218
Fauvism and Beyond  219
        Henri Matisse  219
Movement in Space–Futurism 220
        Balla 220
Color Utopians–Modernism and Purism  221
        Le Corbusier 221

        The Delaunays  222

Pierre Bonnard–Premier Colorist  222
Inner Light–Abstract Expressionism  223
        Helen Frankenthaler 223
Commercial Color and Culture  224
        Andy Warhol  224
Light Reflected–Minimalism and Beyond  225
Color and Concept
        Yves Klein  225
        Dan Flavin  226
Pigment and Ritual–Anish Kapoor  227
Color in Installation and Image  226
        Jennifer Steinkamp 226
Color in Light and Space  229
        David Batchelor and Jim Lambie   229


Glossary    230
Bibliography    236
Index    239


 

 

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mercredi 29 mai 2019

Purchase Child Development and Education (Subscription), 6th Edition E-book Online

Child Development and Education (Subscription), 6th Edition

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Table of Contents

Part 1 Foundations in Child Development

 

Chapter 1 Making a Difference in the Lives of Children and Adolescents

Chapter 2 Research and Assessment

Chapter 3 Family, Culture, and Community

 

Part 2 Biological Development

 

Chapter 4 Biological Beginnings

Chapter 5 Physical Development

 

Part 3 Cognitive Development

 

Chapter 6 Cognitive Development: Piaget and Vygotsky

Chapter 7 Cognitive Development: Cognitive Processes

Chapter 8 Intelligence

Chapter 9 Language Development

Chapter 10 Development in the Academic Domains

 

Part 4 Social and Emotional Development

 

Chapter 11 Emotional Development

Chapter 12 Development of Self and Social Understandings

Chapter 13 Self-Regulation and Motivation

Chapter 14 Moral Development

Chapter 15 Peers, Schools, and Society

Get Child Development and Education (Subscription), 6th Edition by Teresa M. McDevitt, University of Northern Colorado Jeanne Ellis Ormrod, University of Northern Colorado (Emerita)

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Purchase Revel for The Humanities: Culture, Continuity, and Change, Volume 1 , 4th Edition E-book Online

Revel for The Humanities: Culture, Continuity, and Change, Volume 1 , 4th Edition

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PART I: THE ANCIENT WORLD AND THE CLASSICAL PAST, PREHISTORY TO 200 CE
1. The Rise of Culture: From Forest to Farm
2. The Ancient Near East: Power and Social Order
3. The Stability of Ancient Egypt: Flood and Sun
4. The Aegean World and the Rise of Greece: Trade, War, and Victory
5. Golden Age Athens and the Hellenistic World: The School of Hellas
6. Rome: Urban Life and Imperial Majesty
7. Emerging Empires in the East: Urban Life and Imperial Majesty in China and India
 
PART II: THE RISE OF THE MEDIEVAL WORLD AND THE SHAPING OF ITS CULTURE, 200 CE–1400
8. The Flowering of Christianity: Faith and the Power of Belief in the Early First Millennium
9. The Rise and Spread of Islam: A New Religion
10. Fiefdom and Monastery, Pilgrimage and Crusade: The Early Medieval World in Europe
11. Centers of Culture: Court and City in the Larger World
12. The Gothic Style: Faith and Knowledge in an Age of Inquiry
13. Siena and Florence in the Fourteenth Century: Toward a New Humanism
 
PART III: THE RENAISSANCE AND THE AGE OF ENCOUNTER, 1400–1600
14. Florence and the Early Renaissance: Humanism in Italy
15. The High Renaissance in Rome and Venice: Papal Patronage and Civic Pride
16. The Renaissance in the North: Between Wealth and Want
17. The Reformation: A New Church and the Arts
18. Encounter and Confrontation: The Impact of Increasing Global Interaction
19. England in the Tudor Age: “This Other Eden”
20. The Early Counter-Reformation and Mannerism: Restraint and Invention

Get Revel for The Humanities: Culture, Continuity, and Change, Volume 1 , 4th Edition by Henry M. Sayre

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Purchase Economics Today: The Micro View (Subscription), 19th Edition E-book Online

Economics Today: The Micro View (Subscription), 19th Edition

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PART 1: Introduction

1. The Nature of Economics

2. Scarcity and the World of Trade-Offs

3. Demand and Supply  

4. Extensions of Demand and Supply Analysis

5. Public Spending and Public Choice  

6. Funding the Public Sector  

 

PART 5: Dimensions of Microeconomics  

19. Demand and Supply Elasticity

20. Consumer Choice

21. Rents, Profits, and the Financial Environment of Business

 

PART 6: Market Structure, Resource Allocation, and Regulation

22. The Firm: Cost and Output Determination

23. Perfect Competition

24. Monopoly

25. Monopolistic Competition

26. Oligopoly and Strategic Behavior

27. Regulation and Antitrust Policy in a Globalized Economy

 

PART 7: Labor Resources and the Environment

28. The Labor Market: Demand, Supply, and Outsourcing

29. Unions and Labor Market Monopoly Power

30. Income, Poverty, and Health Care

31. Environmental Economics

 

PART 8: Global Economics

32. Comparative Advantage and the Open Economy

33. Exchange Rates and the Balance of Payments

 

 

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lundi 27 mai 2019

Purchase Starting Out with C++ Alternate Package E-book Online

Starting Out with C++ Alternate Package

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CHAPTER 1:  Introduction to Computers and Programming

CHAPTER 2:  Introduction to C++

CHAPTER 3:  Expressions and Interactivity

CHAPTER 4:  Making Decisions

CHAPTER 5:  Looping

CHAPTER 6:  Functions

CHAPTER 7:  Structured Data and More on Classes

CHAPTER 8:  Arrays

CHAPTER 9:  Searching and Sorting Arrays

CHAPTER 10:  Pointers

CHAPTER 11:  More About Classes and Object-Oriented Programming

CHAPTER 12:  More About Characters, Strings, and the string Class

CHAPTER 13:  Advanced File and I/0 Operations

CHAPTER 14:  Recursion

CHAPTER 15:  Polymorphism, Virtual Functions, and Multiple Inheritance

CHAPTER 16:  Exceptions, Templates, and the Standard Template Library (STL)

CHAPTER 17:  Linked Lists

CHAPTER 18:  Stacks and Queues

CHAPTER 19:  Binary Trees

Get Starting Out with C++ Alternate Package by Peter DePasquale, College of New Jersey

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Introductory Statistics, 6th Edition

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Table of Contents

I. INTRODUCTION.

1. The Nature of Statistics.

Case Study: Top Films of All Time.

Two Kinds of Statistics.

The Technology Center.

Simple Random Sampling.

Other Sampling Designs.

Experimental Designs.

II. DESCRIPTIVE STATISTICS.

2. Organizing Data.

Case Study: Preventing Infant Mortality.

Variables and Data.

Grouping Data.

Graphs and Charts.

Stem-and-Leaf Diagrams.

Distribution Shapes; Symmetry and Skewness.

Misleading Graphs.

3. Descriptive Measures.

Case Study: New York Yankees Y2K Salaries.

Measures of Center.

The Sample Mean.

Measures of Variation; the Sample Standard Deviation.

The Five-Number Summary; Boxplots.

Descriptive Measures for Populations; Use of Samples.

III. PROBABILITY, RANDOM VARIABLES, AND SAMPLING DISTRIBUTIONS.

4. Probability Concepts.

Case Study: The Powerball.

Probability Basics.

Events.

Some Rules of Probability.

*Contingency Tables; Joint and Marginal Probabilities.

*Conditional Probability.

*The Multiplication Rule; Independence.

*Bayes's Rule.

*Counting Rules.

5. Discrete Random Variables.

Case Study: Aces Wild on the Sixth at Oak Hill.

*Discrete Random Variables and Probability Distributions.

*The Mean and Standard Deviation of a Discrete Random Variable.

*The Binomial Distribution.

*The Poisson Distribution.

6. The Normal Distribution.

Case Study: Chest Sizes of Scottish Militiamen.

Introducing Normally Distributed Variables.

Areas Under the Standard Normal Curve.

Working With Normally Distributed Variables.

Assessing Normality; Normal Probability Plots.

*Normal Approximation to the Binomial Distribution .

7. The Sampling Distribution of the Sample Mean.

Case Study: The Chesapeake and Ohio Freight Study.

Sampling Error; the Need for Sampling Distributions.

The Mean and Standard Deviation of x.

The Sampling Distribution of the Sample Mean.

IV. INFERENTIAL STATISTICS.

8. Confidence Intervals for One Population Mean.

Case Study: The Chips Ahoy! 1,000 Chips Challenge.

Estimating a Population Mean.

Confidence Intervals for One Population Mean When <F128>s Is Known.

Margin of Error.

Confidence Intervals for One Population Mean When <F128>s Is Unknown.

9. Hypothesis Tests for One Population Mean.

Case Study: Sex and Sense of Direction.

The Nature of Hypothesis Testing.

Terms, Errors, and Hypotheses.

Hypothesis Tests for One Population Mean When <F128>s Is Known.

*Type II Error Probabilities; Power.

P-Values.

Hypothesis Tests for One Population Mean When <F128>s Is Unknown.

*The Wilcoxon Signed-Rank Test.

*Which Procedure Should Be Used?

10. Inferences for Two Population Means.

Case Study: Breast Milk and IQ.

The Sampling Distribution of the Difference Between Two Sample Means for Independent Samples.

Inferences for Two Population Means Using Independent Samples: Standard Deviations Assumed Equal.

Inferences for Two Population Means Using Independent Samples: Standard Deviations Not Assumed Equal.

*The Mann-Whitney Test.

Inferences for Two Population Means Using Paired Samples.

*The Paired Wilcoxon Signed-Rank Test.

*Which Procedure Should Be Used?

11. Inferences for Population Standard Deviations.

Case Study: Speaker Woofer Driver Manufacturing.

*Inferences for One Population Standard Deviation.

*Inferences for Two Population Standard Deviations Using Independent Samples.

12. Inferences for Population Proportions.

Case Study: Double-Dipping ATM Fees.

Confidence Intervals for One Population Proportion.

Hypothesis Tests for One Population Proportion.

Inferences for Two Population Proportions Using Independent Samples.

13. Chi-Square Procedures.

Case Study: Road Rage.

The Chi-Square Distribution.

Chi-Square Goodness-Of-Fit Test.

Contingency Tables; Association.

Chi-Square Independence Test.

V. REGRESSION, CORRELATION, AND ANOVA.

14. Descriptive Methods in Regression and Correlation.

Case Study: Fat Consumption and Prostate Cancer.

Linear Equations With One Independent Variable.

The Regression Equation.

The Coefficient of Determination.

Linear Correlation.

15. Inferential Methods in Regression and Correlation.

Case Study: Fat Consumption and Prostate Cancer.

The Regression Model; Analysis of Residuals.

Inferences for the Slope of the Population Regression Line.

Estimation and Prediction.

Inferences in Correlation.

*Testing for Normality.

16. Analysis of Variance (Anova).

Case Study: Heavy Drinking Among College Students.

The F-Distribution.

One-Way ANOVA: The Logic.

One-Way ANOVA: The Procedure.

*Multiple Comparisons.

*The Kruskal-Wallis Test.

VI. MULTIPLE REGRESSION AND MODEL BUILDING; EXPERIMENTAL DESIGN AND ANOVA (On Weiss Stats CD).

Module A. Multiple Regression Analysis.

The Multiple Linear Regression Model.

Estimation of the Regression Parameters.

Inferences Concerning the Utility of the Regression Model.

Inferences Concerning the Utility of Particular Predictor Variables.

Confidence Intervals for Mean Response; Prediction.

Intervals for Response.

Checking Model Assumptions and Residual Analysis.

Module B. Model Building in Regression.

Transformations to Remedy Model Violations.

Polynomial Regression Model.

Qualitative Predictor Variables.

Multicollinearity.

Model Selection: Stepwise Regression.

Model Selection: All Subsets Regression.

Pitfalls and Warnings.

Module C. Design Of Experiments and Analysis of Variance.

Factorial Designs.

Two-Way ANOVA: The Logic.

Two-Way ANOVA: The Procedure.

Two-Way ANOVA: Multiple Comparisons.

Randomized Block Designs.

Randomized Block ANOVA: The Logic.

Randomized Block ANOVA: The Procedure.

Randomized Block ANOVA: Multiple Comparisons.

*Friedman's Nonparametric Test for the Randomized Block Design.

APPENDIXES.

Appendix A. Statistical Tables.

Appendix B. Answers To Selected Exercises.

Index.

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Table of Contents

1 INTRODUCTION

1.1 WHAT IS AN OPERATING SYSTEM?

1.1.1 The Operating System as an Extended Machine

1.1.2 The Operating System as a Resource Manager

1.2 HISTORY OF OPERATING SYSTEMS

1.2.1 The First Generation

1.2.2 The Second Generation

1.2.3 The Third Generation

1.2.4 The Fourth Generation

1.3 COMPUTER HARDWARE REVIEW

1.3.1 Processors

1.3.2 Memory

1.3.3 Disks

1.3.4 Tapes

1.3.5 I/O Devices

1.3.6 Buses

1.3.7 Booting the Computer

1.4 THE OPERATING SYSTEM ZOO

1.4.1 Mainframe Operating Systems

1.4.2 Server Operating Systems

1.4.3 Multiprocessor Operating Systems

1.4.4 Personal Computer Operating Systems

1.4.5 Handheld Computer Operating Systems

1.4.6 Embedded Operating Systems.

1.4.7 Sensor Node Operating Systems

1.4.8 Real-Time Operating Systems

1.4.9 Smart Card Operating Systems

1.5 OPERATING SYSTEM CONCEPTS

1.5.1 Processes

1.5.2 Address Spaces

1.5.3 Files

1.5.4 Input/Output

1.5.5 Protection

1.5.6 The Shell

1.5.7 Ontogeny Recapitulates Phylogeny

1.6 SYSTEM CALLS

1.6.1 System Calls for Process Management

1.6.2 System Calls for File Management

1.6.3 System Calls for Directory Management

1.6.4 Miscellaneous System Calls

1.6.5 The Windows Win32 API

1.7 OPERATING SYSTEM STRUCTURE

1.7.1 Monolithic Systems

1.7.2 Layered Systems

1.7.3 Microkernels

1.7.4 Client-Server Model

1.7.5 Virtual Machines

1.7.6 Exokernels

1.8 THE WORLD ACCORDING TO C

1.8.1 The C Language

1.8.2 Header Files

1.8.3 Large Programming Projects

1.8.4 The Model of Run Time

1.9 RESEARCH ON OPERATING SYSTEMS

1.10 OUTLINE OF THE REST OF THIS BOOK

1.11 METRIC UNITS

1.12 SUMMARY

 

2 PROCESSES AND THREADS

2.1 PROCESSES

2.1.1 The Process Model

2.1.2 Process Creation

2.1.3 Process Termination

2.1.4 Process Hierarchies

2.1.5 Process States

2.1.6 Implementation of Processes

2.1.7 Modeling Multiprogramming

2.2 THREADS

2.2.1 Thread Usage

2.2.2 The Classical Thread Model

2.2.3 POSIX Threads

2.2.4 Implementing Threads in User Space

2.2.5 Implementing Threads in the Kernel

2.2.6 Hybrid Implementations

2.2.7 Scheduler Activations

2.2.8 Pop-Up Threads

2.2.9 Making Single-Threaded Code Multithreaded

2.3 INTERPROCESS COMMUNICATION

2.3.1 Race Conditions

2.3.2 Critical Regions

2.3.3 Mutual Exclusion with Busy Waiting

2.3.4 Sleep and Wakeup

2.3.5 Semaphores

2.3.6 Mutexes

2.3.7 Monitors

2.3.8 Message Passing

2.3.9 Barriers

2.4 SCHEDULING

2.4.1 Introduction to Scheduling

2.4.2 Scheduling in Batch Systems

2.4.3 Scheduling in Interactive Systems

2.4.4 Scheduling in Real-Time Systems

2.4.5 Policy versus Mechanism

2.4.6 Thread Scheduling

2.5 CLASSICAL IPC PROBLEMS

2.5.1 The Dining Philosophers Problem

2.5.2 The Readers and Writers Problem

2.6 RESEARCH ON PROCESSES AND THREADS

2.7 SUMMARY

 

3 MEMORY MANAGEMENT

3.1 NO MEMORY ABSTRACTION

3.2 A MEMORY ABSTRACTION: ADDRESS SPACES

3.2.1 The Notion of an Address Space

3.2.2 Swapping

3.2.3 Managing Free Memory

3.3 VIRTUAL MEMORY

3.3.1 Paging

3.3.2 Page Tables

3.3.3 Speeding Up Paging

3.3.4 Page Tables for Large Memories

3.4 PAGE LACEMENT ALGORITHMS

3.4.1 The Optimal Page Replacement Algorithm

3.4.2 The Not Recently Used Page Replacement Algorithm

3.4.3 The First-In, First-Out

3.4.4 The Second Chance Page Replacement Algorithm

3.4.5 The Clock Page Replacement Algorithm

3.4.6 The Least Recently Used

3.4.7 Simulating LRU in Software

3.4.8 The Working Set Page Replacement Algorithm

3.4.9 The WSClock Page Replacement Algorithm

3.4.10 Summary of Page Replacement Algorithms

3.5 DESIGN ISSUES FOR PAGING SYSTEMS

3.5.1 Local versus Global Allocation Policies

3.5.2 Load Control

3.5.3 Page Size

3.5.4 Separate Instruction and Data Spaces

3.5.5 Shared Pages

3.5.6 Shared Libraries

3.5.7 Mapped Files

3.5.8 Cleaning Policy

3.5.9 Virtual Memory Interface

3.6 IMPLEMENTATION ISSUES

3.6.1 Operating System Involvement with Paging

3.6.2 Page Fault Handling

3.6.3 Instruction Backup

3.6.4 Locking Pages in Memory

3.6.5 Backing Store

3.6.6 Separation of Policy and Mechanism

3.7 SEGMENTATION

3.7.1 Implementation of Pure Segmentation

3.7.2 Segmentation with Paging: MULTICS

3.7.3 Segmentation with Paging: The Intel Pentium

3.8 RESEARCH ON MEMORY MANAGEMENT

3.9 SUMMARY

 

4 FILE SYSTEMS

4.1 FILES

4.1.1 File Naming

4.1.2 File Structure

4.1.3 File Types

4.1.4 File Access

4.1.5 File Attributes

4.1.6 File Operations

4.1.7 An Example Program Using File System Calls

4.2 DIRECTORIES

4.2.1 Single-Level Directory Systems

4.2.2 Hierarchical Directory Systems

4.2.3 Path Names

4.2.4 Directory Operations

4.3 FILE SYSTEM IMPLEMENTATION

4.3.1 File System Layout

4.3.2 Implementing Files

4.3.3 Implementing Directories

4.3.4 Shared Files

4.3.5 Log-Structured File Systems

4.3.6 Journaling File Systems

4.3.7 Virtual File Systems

4.4 FILE SYSTEM MANAGEMENT AND OPTIMIZATION

4.4.1 Disk Space Management

4.4.2 File System Backups

4.4.3 File System Consistency

4.4.4 File System Performance

4.4.5 Defragmenting Disks

4.5 EXAMPLE FILE SYSTEMS

4.5.1 CD-ROM File Systems

4.5.2 The MS-DOS File System

4.5.3 The UNIX V7 File System

4.6 RESEARCH ON FILE SYSTEMS

4.7 SUMMARY

 

5 INPUT/OUTPUT

5.1 PRINCIPLES OF I/O HARDWARE

5.1.1 I/O Devices

5.1.2 Device Controllers

5.1.3 Memory-Mapped I/O

5.1.4 Direct Memory Access

5.1.5 Interrupts Revisited

5.2 PRINCIPLES OF I/O SOFTWARE

5.2.1 Goals of the I/O Software

5.2.2 Programmed I/O

5.2.3 Interrupt-Driven I/O

5.2.4 I/O Using DMA

5.3 I/O SOFTWARE LAYERS

5.3.1 Interrupt Handlers

5.3.2 Device Drivers

5.3.3 Device-Independent I/O Software

5.3.4 User-Space I/O Software

5.4 DISKS

5.4.1 Disk Hardware

5.4.2 Disk Formatting

5.4.3 Disk Arm Scheduling Algorithms

5.4.4 Error Handling

5.4.5 Stable Storage

5.5 CLOCKS

5.5.1 Clock Hardware

5.5.2 Clock Software

5.5.3 Soft Timers

5.6 USER INTERFACES: KEYBOARD, MOUSE, MONITOR

5.6.1 Input Software

5.6.2 Output Software

5.7 THIN CLIENTS

5.8 POWER MANAGEMENT

5.8.1 Hardware Issues

5.8.2 Operating System Issues:

5.8.3 Application Program Issues

5.9 RESEARCH ON INPUT/OUTPUT

5.10 SUMMARY

 

6 DEADLOCKS

6.1 RESOURCES

6.1.1 Preemptable and Nonpreemptable Resources

6.1.2 Resource Acquisition

6.2 INTRODUCTION TO DEADLOCKS

6.2.1 Conditions for Resource Deadlocks

6.2.2 Deadlock Modeling

6.3 THE OSTRICH ALGORITHM

6.4 DEADLOCK DETECTION AND RECOVERY

6.4.1 Deadlock Detection with One Resource of Each Type

6.4.2 Deadlock Detection with Multiple Resources of Each Type

6.4.3 Recovery from Deadlock

6.5 DEADLOCK AVOIDANCE

6.5.1 Resource Trajectories

6.5.2 Safe and Unsafe States

6.5.3 The Banker’s Algorithm for a Single Resource

6.5.4 The Banker’s Algorithm for Multiple Resources

6.6 DEADLOCK PREVENTION

6.6.1 Attacking the Mutual Exclusion Condition

6.6.2 Attacking the Hold and Wait Condition

6.6.3 Attacking the No Preemption Condition

6.6.4 Attacking the Circular Wait Condition

6.7 OTHER ISSUES

6.7.1 Two-Phase Locking

6.7.2 Communication Deadlocks

6.7.3 Livelock

6.7.4 Starvation

6.8 RESEARCH ON DEADLOCKS

6.9 SUMMARY

 

7 MULTIMEDIA OPERATING SYSTEMS

7.1 INTRODUCTION TO MULTIMEDIA

7.2 MULTIMEDIA FILES

7.2.1 Video Encoding

7.2.2 Audio Encoding

7.3 VIDEO COMPRESSION

7.3.1 The JPEG Standard

7.3.2 The MPEG Standard

7.4 AUDIO COMPRESSION

7.5 MULTIMEDIA PROCESS SCHEDULING

7.5.1 Scheduling Homogeneous Processes

7.5.2 General Real-Time Scheduling

7.5.3 Rate Monotonic Scheduling

7.5.4 Earliest Deadline First Scheduling

7.6 MULTIMEDIA FILE SYSTEM PARADIGMS

7.6.1 VCR Control Functions

7.6.2 Near Video on Demand

7.6.3 Near Video on Demand with VCR Functions

7.7 FILE PLACEMENT

7.7.1 Placing a File on a Single Disk

7.7.2 Two Alternative File Organization Strategies

7.7.3 Placing Files for Near Video on Demand

7.7.4 Placing Multiple Files on a Single Disk

7.7.5 Placing Files on Multiple Disks

7.8 CACHING

7.8.1 Block Caching

7.8.2 File Caching

7.9 DISK SCHEDULING FOR MULTIMEDIA

7.9.1 Static Disk Scheduling

7.9.2 Dynamic Disk Scheduling

7.10 RESEARCH ON MULTIMEDIA

7.11 SUMMARY

 

8 MULTIPLE PROCESSOR SYSTEMS

8.1 MULTIPROCESSORS

8.1.1 Multiprocessor Hardware

8.1.2 Multiprocessor Operating System Types

8.1.3 Multiprocessor Synchronization

8.1.4 Multiprocessor Scheduling

8.2 MULTICOMPUTERS

8.2.1 Multicomputer Hardware

8.2.2 Low-Level Communication Software

8.2.3 User-Level Communication Software

8.2.4 Remote Procedure Call

8.2.5 Distributed Shared Memory

8.2.6 Multicomputer Scheduling

8.2.7 Load Balancing

8.3 VIRTUALIZATION

8.3.1 Requirements for Virtualization

8.3.2 Type 1 Hypervisors

8.3.3 Type 2 Hypervisors

8.3.4 Paravirtualization

8.3.5 Memory Virtualization

8.3.6 I/O Virtualization

8.3.7 Virtual Appliances

8.3.8 Virtual Machines on Multicore CPUs

8.3.9 Licensing Issues

8.4 DISTRIBUTED SYSTEMS

8.4.1 Network Hardware

8.4.2 Network Services and Protocols

8.4.3 Document-Based Middleware

8.4.4 File System-Based Middleware

8.4.5 Object-Based Middleware

8.4.6 Coordination-Based Middleware

8.5 RESEARCH ON MULTIPLE PROCESSOR SYSTEMS

8.6 SUMMARY

 

9 SECURITY

9.1 THE SECURITY ENVIRONMENT

9.1.1 Threats

9.1.2 Intruders

9.1.3 Accidental Data Loss

9.2 BASICS OF CRYPTOGRAPHY

9.2.1 Secret-Key Cryptography

9.2.2 Public-Key Cryptography

9.2.3 One-Way Functions

9.2.4 Digital Signatures

9.2.5 Trusted Platform Module

9.3 PROTECTION MECHANISMS

9.3.1 Protection Domains

9.3.2 Access Control Lists

9.3.3 Capabilities

9.3.4 Trusted systems

9.3.5 Trusted Computing Base

9.3.6 Formal Models of Secure Systems

9.3.7 Multilevel Security

9.3.8 Covert Channels

9.4 AUTHENTICATION

9.4.1 Authentication Using Passwords

9.4.2 Authentication Using a Physical Object

9.4.3 Authentication Using Biometrics

9.5 INSIDER ATTACKS

9.5.1 Logic Bombs

9.5.2 Trap Doors

9.5.3 Login Spoofing

9.6 EXPLOITING CODE BUGS

9.6.1 Buffer Overflow Attacks

9.6.2 Format String Attacks

9.6.3 Return to libc Attacks

9.6.4 Integer Overflow Attacks

9.6.5 Code Injection Attacks

9.6.6 Privilege Escalation Attacks

9.7 MALWARE

9.7.1 Trojan Horses

9.7.2 Viruses

9.7.3 Worms

9.7.4 Spyware

9.7.5 Rootkits

9.8 DEFENSES

9.8.1 Firewalls

9.8.2 Antivirus and Anti-Antivirus Techniques

9.8.3 Code Signing

9.8.4 Jailing

9.8.5 Model-Based Intrusion Detection

9.8.6 Encapsulating Mobile Code

9.8.7 Java Security

9.9 RESEARCH ON SECURITY

9.10 SUMMARY

 

10 CASE STUDY 1: LINUX

10.1 HISTORY OF UNIX AND LINUX

10.1.1 UNICS

10.1.2 PDP-11 UNIX

10.1.3 Portable UNIX

10.1.4 Berkeley UNIX

10.1.5 Standard UNIX

10.1.6 MINIX

10.1.7 Linux

10.2 OVERVIEW OF LINUX

10.2.1 Linux Goals

10.2.2 Interfaces to Linux

10.2.3 The Shell

10.2.4 Linux Utility Programs

10.2.5 Kernel Structure

10.3 PROCESSES IN LINUX

10.3.1 Fundamental Concepts

10.3.2 Process Management System Calls in Linux

10.3.3 Implementation of Processes and Threads in Linux

10.3.4 Scheduling in Linux

10.3.5 Booting Linux

10.4 MEMORY MANAGEMENT IN LINUX

10.4.1 Fundamental Concepts

10.4.2 Memory Management System Calls in Linux

10.4.3 Implementation of Memory Management in Linux

10.4.4 Paging in Linux

10.5 INPUT/OUTPUT IN LINUX

10.5.1 Fundamental Concepts

10.5.2 Networking

10.5.3 Input/Output System Calls in Linux

10.5.4 Implementation of Input/Output in Linux

10.5.5 Modules in Linux

10.6 THE LINUX FILE SYSTEM

10.6.1 Fundamental Concepts

10.6.2 File System Calls in Linux

10.6.3 Implementation of the Linux File System

10.6.4 NFS: The Network File System

10.7 SECURITY IN LINUX

10.7.1 Fundamental Concepts

10.7.2 Security System Calls in Linux

10.7.3 Implementation of Security in Linux

10.8 SUMMARY

 

11 CASE STUDY 2: WINDOWS VISTA

11.1 HISTORY OF WINDOWS VISTA

11.1.1 1980s: MS-DOS

11.1.2 1990s: MS-DOS-based Windows

11.1.3 2000s: NT-based Windows

11.1.4 Windows Vista

11.2 PROGRAMMING WINDOWS VISTA

11.2.1 The Native NT Application Programming Interface

11.2.2 The Win32 Application Programming Interface

11.2.3 The Windows Registry

11.3 SYSTEM STRUCTURE

11.3.1 Operating System Structure

11.3.2 Booting Windows Vista

11.3.3 Implementation of the Object Manager

11.3.4 Subsystems, DLLs, and User-mode Services

11.4 PROCESSES AND THREADS IN WINDOWS VISTA

11.4.1 Fundamental Concepts

11.4.2 Job, Process, Thread and Fiber Management API Calls

11.4.3 Implementation of Processes and Threads

11.5 MEMORY MANAGEMENT

11.5.1 Fundamental Concepts

11.5.2 Memory Management System Calls

11.5.3 Implementation of Memory Management

11.6 CACHING IN WINDOWS VISTA

11.7 INPUT/OUTPUT IN WINDOWS VISTA

11.7.1 Fundamental Concepts

11.7.2 Input/Output API Calls

11.7.3 Implementation of I/O

11.8 THE WINDOWS NT FILE SYSTEM

11.8.1 Fundamental Concepts

11.8.2 Implementation of the NT File System

11.9 SECURITY IN WINDOWS VISTA

11.9.1 Fundamental Concepts

11.9.2 Security API Calls

11.9.3 Implementation of Security

11.10 SUMMARY

 

12 CASE STUDY 3: SYMBIAN OS

12.1 THE HISTORY OF SYMBIAN OS

12.1.1 Symbian OS Roots: Psion and EPOC

12.1.2 Symbian OS Version 6

12.1.3 Symbian OS Version 7

12.1.4 Symbian OS Today

12.2 AN OVERVIEW OF SYMBIAN OS

12.2.1 Object Orientation

12.2.2 Microkernel Design

12.2.3 The Symbian OS Nanokernel

12.2.4 Client/Server Resource Access

12.2.5 Features of a Larger Operating System

12.2.6 Communication and Multimedia

12.3 PROCESSES AND THREADS IN SYMBIAN OS

12.3.1 Threads and Nanothreads

12.3.2 Processes

12.3.3 Active Objects

12.3.4 Interprocess Communication

12.4 MEMORY MANAGEMENT

12.4.1 Systems with No Virtual Memory

12.4.2 How Symbian OS Addresses Memory

12.5 INPUT AND OUTPUT

12.5.1 Device Drivers

12.5.2 Kernel Extensions

12.5.3 Direct Memory Access

12.5.4 Special Case: Storage Media

12.5.5 Blocking I/O

12.5.6 Removable Media

12.6 STORAGE SYSTEMS

12.6.1 File systems for Mobile Devices

12.6.2 Symbian OS File systems

12.6.3 File system Security and Protection

12.7 SECURITY IN SYMBIAN OS

12.8 COMMUNICATION IN SYMBIAN OS

12.8.1 Basic Infrastructure

12.8.2 A Closer Look at the Infrastructure

12.9 SUMMARY

 

13 OPERATING SYSTEMS DESIGN

13.1 THE NATURE OF THE DESIGN PROBLEM

13.1.1 Goals

13.1.2 Why is it Hard to Design an Operating System?

13.2 INTERFACE DESIGN

13.2.1 Guiding Principles

13.2.2 Paradigms

13.2.3 The System Call Interface

13.3 IMPLEMENTATION

13.3.1 System Structure

13.3.2 Mechanism versus Policy

13.3.3 Orthogonality

13.3.4 Naming

13.3.5 Binding Time

13.3.6 Static versus Dynamic Structures

13.3.7 Top-Down versus Bottom-Up Implementation

13.3.8 Useful Techniques

13.4 PERFORMANCE

13.4.1 Why Are Operating Systems Slow?

13.4.2 What Should Be Optimized?

13.4.3 Space-Time Trade-offs

13.4.4 Caching

13.4.5 Hints

13.4.6 Exploiting Locality

13.4.7 Optimize the Common Case

13.5 PROJECT MANAGEMENT

13.5.1 The Mythical Man Month

13.5.2 Team Structure

13.5.3 The Role of Experience

13.5.4 No Silver Bullet

13.6 TRENDS IN OPERATING SYSTEM DESIGN

13.6.1 Virtualization

13.6.2 Multicore Chips

13.6.3 Large Address Space Operating Systems

13.6.4 Networking

13.6.5 Parallel and Distributed Systems

13.6.6 Multimedia

13.6.7 Battery-Powered Computers

13.6.8 Embedded Systems

13.6.9 Sensor Nodes

13.7 SUMMARY

 

14 READING LIST AND BIBLIOGRAPHY

14.1 SUGGESTIONS FOR FURTHER READING

14.1.1 Introduction and General Works

14.1.2 Processes and Threads

14.1.3 Memory Management

14.1.4 Input/Output

14.1.5 File Systems

14.1.6 eadlocks

14.1.7 Multimedia Operating Systems

14.1.8 Multiple Processor Systems

14.1.9 ecurity

14.1.10 Linux

14.1.11 Windows Vista

14.1.12 The Symbian OS

14.1.13 Design Principles

14.2 ALPHABETICAL BIBLIOGRAPHY

 

INDEX

 

 

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